European art research tour: Pinball art at the Flippermúzeum, Budapest

Visited September 2019 posted November 2020

 

Bally Manufacturing Corporation. 'Scared Stiff' 1996 (detail) from the posting Pinball art at the Flippermúzeum, Budapest

 

Bally Manufacturing Corporation (1931-1983)
Scared Stiff (detail)
1996
Photo: Marcus Bunyan

 

 

Pinball Wizard

Thanks to playing pinball, I’ve had my name up in lights as “highest scorer” in New York, Paris and London – just like the perfume bottles – and also Melbourne, Mentone (a suburb of the city), Adelaide and various other places around the world. As luck and skill would have it, on my recent trip around Europe, I scored highest score on Scared Stiff (1996, above and below) in a gay sauna – where else you might ask! – in Budapest. A surreal experience.

Along with my friends Jeff and Woody, I have been an addicted pinball playing wizard for many years. I love the sounds, the colour, the movement; the frenzy of the multiball (during which the flashing lights and noise serve to distract the player from the position of the balls), the exultation of the knocker when you score a replay; and the ultimate elation of becoming the highest scorer on the machine. Good fun is to be had, a test of skill and concentration in order to beat the machine and score a replay.

To say that I was in my element at the Flippermúzeum, Budapest is an understatement. Situated in a suitably dark underground cavern, and after paying the entry fee, you can play all the pinballs for free for as long as you want. There are “more than 140 machines, making the venue one of the biggest ongoing pinball collections in Europe… Some of the exhibition’s older pieces qualify as truly unique antiques, like the first pinball machines ever made with flippers, dating back to 1947.” Photographs of this pinball made by D. Gottlieb & Co. named Humpty Dumpty can be seen in the posting below. This is the oldest pinball I have ever played. Note that the flippers are not at the bottom of the machine, but in three pairs at the side of the machine. I found it very difficult to play, as the ball was easily lost between the large gap at the bottom, once the ball had made its way past the side mounted flippers. Other early idiosyncrasies were the outward facing flippers on Williams’ Jalopy (1951, below), and the fact that you got 5 balls for your money on the early machines, whereas today you only get 3.

The graphic art of the backglass and cabinet art add immeasurably to the playing experience. The art is linked to the theme of the particular machine and is often film, sci-fi, circus or mythically based – innovative, funny and sometimes lascivious – totally un-PC. In games up to the 1980s the eye-catching graphics would often objectify women, depicting them as playthings to be won (Genco’s Triple Action 1948, with graphic roots in the nose art of Second World War bombers), or portray them as available, large-breasted women in skimpy clothing (see Bally’s Wizard 1975; Bally’s Elvira and the Party Monsters 1989; and Bally’s Dr. Dude And His Excellent Ray 1990). In house jokes abound, such as the drum kit being named “The Bootles” in Williams’ Beat Time (1967) and “Gravestone Pizza Dig it!” in Bally’s Elvira and the Party Monsters 1989. My particular favourite graphic in this selection is Williams’ The Machine: Bride of Pinbot (1991) where humans work to repair the Metropolis-like robot, her leg lighting up in millions the closer you reach the jackpot. Completely sexist, completely over the top but fantastic, fantasy art nevertheless.

Ultimately for me, playing pinball is a complete melding between human and machine, a space where you loose yourself in the moment and movement of the ball(s), and the sights and sounds of the machine. On a good day when I am playing I become one with the machine, lost in time and space. Your concentration is so intense that nothing else matters. I remember playing a pinball up in Circular Quay in Sydney, and I was going so well that I had people two deep watching me play. What a blast!

Dr Marcus Bunyan


All iPhone images Dr Marcus Bunyan. Please click on the photographs for a larger version of the image.

 

 

“Two kind of people in this world; pinball people and video game people. You, Freddy, you’re pinball people.”


Gary Figgis (Ray Liotta) in the movie Cop Land (1997)

 

 

Bally Manufacturing Corporation 'Scared Stiff' 1996 (detail) from the posting Pinball art at the Flippermúzeum, Budapest

 

Bally Manufacturing Corporation (1931-1983)
Scared Stiff (detail)
1996
Photo: Marcus Bunyan

 

Bally Manufacturing Corporation 'Scared Stiff' 1996

 

Bally Manufacturing Corporation (1931-1983)
Scared Stiff (detail)
1996
Photo: Marcus Bunyan

 

“So fun, It’s Scary!”
“Elvira has the features that turn players on.”

 

 

Special scores

High score lists: If a player attains one of the highest scores ever (or the highest score on a given day), they are invited to add their initials to a displayed list of high-scorers on that particular machine. “Bragging rights” associated with being on the high-score list are a powerful incentive for experienced players to master a new machine.

Pinball designers also entice players with the chance to win an extra game or replay. Ways to get a replay might include the following:

Replay Score: An extra game is rewarded if the player exceeds a specified score. Some machines allow the operator to set this score to increase with each consecutive game in which the replay score is achieved, in order to prevent a skilled player from gaining virtually unlimited play on one credit by simply achieving the same replay score in every game.

Special: A mechanism to get an extra game during play is usually called a “special.” Typically, some hard-to-reach feature of the game will light the outlanes (the areas to the extreme left and right of the flippers) for special. Since the outlanes always lose the ball, having “special” there makes it worth shooting for them (and is usually the only time, if this is the case).

Match: At the end of the game, if a set digit of the player’s score matches a random digit, an extra game is rewarded. In earlier machines, the set digit was usually the ones place; after a phenomenon often referred to as score inflation had happened (causing almost all scores to end in 0), the set digit was usually the tens place. The chances of a match appear to be 1 in 10, but the operator can alter this probability – the default is usually 7% in all modern Williams and Bally games for example. Other non-numeric methods are sometimes used to award a match.

High Score: Most machines award 1-3 bonus games if a player gets on the high score list. Typically, one or two credits are awarded for a 1st – 4th place listing, and three for the Grand Champion.

When an extra game is won, the machine typically makes a single loud bang, most often with a solenoid that strikes a piece of metal, or the side of the cabinet, with a rod, known as a knocker, or less commonly with loudspeakers. “Knocking” is the act of winning an extra game when the knocker makes the loud and distinctive noise.

Text from the Wikipedia website

 

Scared Stiff pinball flyer

 

Bally flyer for the Scared Stiff pinball (1996)

“The Sexiest Vampire this side of Transylvania”

 

Installation view of the exhibition of pinball art at the Flippermúzeum, Budapest showing from left to right, Williams Terminator 2: Judgment Day (1991); Data East USA, Inc. Tales from the Crypt (1993); Data East USA, Inc. The Who's Tommy Pinball Wizard (1994)

 

Installation view of the exhibition of pinball art at the Flippermúzeum, Budapest showing from left to right, Williams Terminator 2: Judgment Day (1991); Data East USA, Inc. Tales from the Crypt (1993); Data East USA, Inc. The Who’s Tommy Pinball Wizard (1994)
Photo: Marcus Bunyan

 

Installation view of the exhibition of pinball art at the Flippermúzeum, Budapest showing from left to right, Gottlieb's 'Caveman' (1982); Gottlieb's the 'Amazing Spiderman' (1980); Gottlieb's 'Circus' (1980); Gottlieb's 'Pink Panther' (1981); and Gottlieb's 'Rocky' (1982)

 

Installation view of the exhibition of pinball art at the Flippermúzeum, Budapest showing from left to right, Gottlieb’s Caveman (1982); Gottlieb’s the Amazing Spiderman (1980); Gottlieb’s Circus (1980); Gottlieb’s Pink Panther (1981); and Gottlieb’s Rocky (1982)
Photo: Marcus Bunyan

 

Installation view of the exhibition of pinball art at the Flippermúzeum, Budapest

 

Installation view of the exhibition of pinball art at the Flippermúzeum, Budapest
Photo: Marcus Bunyan

 

Installation view of the exhibition of pinball art at the Flippermúzeum, Budapest showing at left, Zaccaria's 'FarFalla' (1983); at second left, Game Plan, Inc. 'Attila the Hun' (1984); and at right back, Bally's 'Rolling Stones' (1980)

 

Installation view of the exhibition of pinball art at the Flippermúzeum, Budapest showing at left, Zaccaria’s FarFalla (1983); at second left, Game Plan, Inc. Attila the Hun (1984); and at right back, Bally’s Rolling Stones (1980)
Photo: Marcus Bunyan

 

Installation view of the exhibition of pinball art at the Flippermúzeum, Budapest showing from left to right, Gottlieb's 'Centigrade 37' (1977); Recel S. A. 'Criterium 75' (1978); Chicago Coin Machine Mfg. Co. 'Sound Stage' (1976)

 

Installation view of the exhibition of pinball art at the Flippermúzeum, Budapest showing from left to right, Gottlieb’s Centigrade 37 (1977); Recel S. A. Criterium 75 (1978); Chicago Coin Machine Mfg. Co. Sound Stage (1976)
Photo: Marcus Bunyan

 

Installation view of the exhibition of pinball art at the Flippermúzeum, Budapest showing at left, Bally's 'Medusa' (1981); and at second left, Bally's 'Xenon' (1980); and at right, Gottlieb's 'Haunted House' (1982)

 

Installation view of the exhibition of pinball art at the Flippermúzeum, Budapest showing at left, Bally’s Medusa (1981); and at second left, Bally’s Xenon (1980); and at right, Gottlieb’s Haunted House (1982)
Photo: Marcus Bunyan

 

Installation view of the exhibition of pinball art at the Flippermúzeum, Budapest showing from left to right, Williams 'Beat Time' (1967); Bally's 'Wizard! featuring Ann Margret and Roger Daltrey' (1975); and Bally's 'Capt. Fantastic and the Dirt Brown Cowboy featuring Elton John' (1976)

 

Installation view of the exhibition of pinball art at the Flippermúzeum, Budapest showing from left to right, Williams Beat Time (1967); Bally’s Wizard! featuring Ann Margret and Roger Daltrey (1975); and Bally’s Capt. Fantastic and the Dirt Brown Cowboy featuring Elton John (1976)
Photo: Marcus Bunyan

 

Budapest Pinball Museum magnet

 

Budapest Pinball Museum magnet

 

Budapest Pinball Museum

Budapest Pinball Museum deploys more than 140 machines (pinball, arcade video cabinets and other games), making the venue one of the biggest ongoing pinball collections in Europe. All of our games are set to free play. Some of the exhibition’s older pieces qualify as truly unique antiques, like the first pinball machines ever made with flippers, dating back to 1947. Some of pinball’s predecessors are also on display, such as the unique bagatelles from the 1880s. It is the most popular museum in Hungary, usually in the top 10 out of some 600 Budapest tourist attractions on Tripadvisor.

Pinballs are time machines

It might as well be the occasion of an anniversary. It was a quarter of a century ago that legendary Data East marketed a pinball called the Time Machine. This name has got a symbolic meaning ever since. Today all pinballs have transformed into a time machine, remnants of an old age. Their natural environment, the arcade has been outdated since then, yet we can find an ever increasing number of pinballs at collectors.

The moment that dwells in our memories will never pass, never fade away: the moment as we were standing in front of the machines or waiting our turn at the arcade. Beyond the lights, colours and sounds of pinballs, a mystical children’s dreamworld is still shaping for us. A dreamworld that is still alive in us adults, even as we read this.

This dreamworld, these lights, these colours and sounds will be reawaken by our ‘time machines’, at our carefully selected exhibition. Our inner Child is inviting us for an encounter we will never forget.

It was the 70’s: that’s where my love for pinball has really started, by the way. I have encountered first with these tinkling machines at camp sites and arcades of my childhood. Pinballs have been thrilling me ever since: anytime the opportunity arises, I try new ones out. I have met many people during the last four years who share my passion for pinball. This also encouraged me to set up an ‘institute’, with pinballs playing the main role, offering however, experiences also for those interested in the history of technology and for the pinball rookie.

In April 2013 I have finally succeeded in my endeavours: I was granted license to open the museum / exhibition. Pbal Gallery opened at last to the public on April 10th, 2014.

You’re welcome to join an unforgettable time travel at the gallery!

Balázs Pálfi (owner)

Text from the Flippermúzeum, Budapest [Online] Cited 03/11/2020

 

Gottlieb. 'Humpty Dumpty' 1947

Gottlieb. 'Humpty Dumpty' 1947 (detail)

Gottlieb. 'Humpty Dumpty' 1947 (detail)

Gottlieb. 'Humpty Dumpty' 1947 (detail)

 

D. Gottlieb & Co. (1931-1977)
Humpty Dumpty
1947
6,500 produced
Photos: Marcus Bunyan

 

“Announcing… The Greatest Triumph in Pin Game History – Sensationally New Player Controlled Flipper Bumpers..The player will Laugh! The Spectator will Roar! The operator will be Thrilled!”

The very first FLIPPER Game. Harry Mabs invented the Flipper with this machine.

This is the oldest pinball I have ever played. Note that the flippers are not at the bottom of the machine, but in three pairs at the side of the machine. I found it very difficult to play, as the ball was easily lost between the large gap.

 

Humpty Dumpty pinball flyer

 

Humpty Dumpty flyer

 

Williams Electronic Games, Inc. 'Jalopy' 1951 (detail)

Williams Electronic Games, Inc. 'Jalopy' 1951 (detail)

 

Williams Electronic Games, Inc. (1967-1985)
Jalopy
1951
Photos: Marcus Bunyan

 

Note the outward facing flippers, and the non-central exit lanes. Also, this is a five ball game, whereas later games are only 3 ball games. If you get a replay in 1 ball, you get 10 free replays. YOUR JALOPY is a WINNAH!

 

D. Gottlieb & Co. 'Roto Pool' 1958 (detail)

 

D. Gottlieb & Co. (1931-1977)
Roto Pool (detail)
1958
Photo: Marcus Bunyan

 

Genco Manufacturing Company (Chicago, Illinois, USA, 1931-1958) 'Triple Action' 1948 (detail)

 

Genco Manufacturing Company (Chicago, Illinois, USA, 1931-1958)
Triple Action
1948
Photo: Marcus Bunyan

 

Williams Electronic Games, Inc. 'Tic-Tac-Toe' 1959 (detail)

 

Williams Electronic Games, Inc. (1967-1985)
Tic-Tac-Toe (detail)
1959
Photo: Marcus Bunyan

 

Gottlieb. 'Buckaroo' 1965 (detail)

 

D. Gottlieb & Co. (1931-1977)
Buckaroo (detail)
1965
2,600 produced
Photo: Marcus Bunyan

 

Sega. 'Basketball' 1966

 

Sega
Basketball
1966
Photo: Marcus Bunyan

 

Sega Basketball flyer

 

Sega Basketball flyer

 

D. Gottlieb & Co. 'Dancing Lady' 1966

 

D. Gottlieb & Co. (1931-1977)
Dancing Lady
1966
2,675 produced
Photo: Marcus Bunyan

 

Dancing Lady exists in 2 versions – the Serial-Run had a new, larger Top with a completely new designed Glass in different colours (above). Test-Samples (approximately 100 to 150 Machines) from Summer / Autumn 1966 had slightly different Art on the lower Playboard and a complete different, more colourful and smaller Backglass, because the Serial-Run from December 1966 used the new and much higher Backbox. This new sort of Backbox was used for the Four-Players until 1977 while the Two-Players still used the smaller Backbox.

Text from the Pinside website [Online] Cited 04/11/2020

 

D. Gottlieb & Co. 'Masquerade' 1966 (detail)

 

D. Gottlieb & Co. (1931-1977)
Masquerade (detail)
1966
3,662 produced
Photo: Marcus Bunyan

 

Williams. 'Beat Time' 1967 (detail)

 

Williams Electronic Games, Inc. (1967-1985)
Beat Time (detail)
1967
2,802 produced
Photo: Marcus Bunyan

 

Bally Manufacturing Corporation (1931-1983) 'Wizard!' 1975 (detail)

Bally Manufacturing Corporation (1931-1983) 'Wizard!' 1975 (detail)

 

Bally Manufacturing Corporation (1931-1983)
Wizard! (details)
1975
10,005 produced
Photos: Marcus Bunyan

 

Wizard!, released in May 1975, was Bally’s highest production flipper game to that date with over 10,000 units produced. The game comes at the tail end of Bally’s electromechanical production schedule, and sets the stage for the company’s solid state success in the years to follow. Widely regarded as one of the first proper licensed games in pinball history, Wizard! features the likenesses of Ann Margret and Roger Daltrey, stars of the 1976 Ken Russell film Tommy (a screen adaptation of the Who’s rock opera of the same name). Other than its classic theme, Wizard! is notable as being the first game to showcase playfield “flip flags”, a feature used on only a handful of other Bally games.

Text from the Pinside website [Online] Cited 04/11/2020

 

Wizard! flyer

 

Wizard! flyer

 

Pinball

Pinball is a type of arcade game, in which points are scored by a player manipulating one or more metallic balls on a play field inside a glass-covered cabinet called a pinball machine. The primary objective of the game is to score as many points as possible. Many modern pinball machines include a “storyline” where the player must complete certain objectives in a certain fashion to complete the story, usually earning high scores for different methods of completing the game. Different numbers of points are earned when the ball strikes different targets on the play field. A drain is situated at the bottom of the play field, partially protected by player-controlled paddles called flippers. A game ends after all the balls fall into the drain a certain number of times. Secondary objectives are to maximise the time spent playing (by earning “extra balls” and keeping the ball in play as long as possible), and to earn bonus credits by achieving a high enough score or through other means.

Backglass

The backglass is a vertical graphic panel mounted on the front of the backbox, which is the upright box at the top back of the machine. The backglass contains the name of the machine and eye-catching graphics; in games up to the 1980s the artwork would often portray large-breasted women in skimpy clothing. The score displays (lights, mechanical wheels, an LED display, or a dot-matrix display depending on the era) would be on the backglass, and sometimes also a mechanical device tied to game play, for example, elevator doors that opened on an image or a woman swatting a cat with a broom such as on Williams’ 1989 “Bad Cats”. For older games, the backglass image is screen printed in layers on the reverse side of a piece of glass; in more recent games, the image is imprinted into a translucent piece of plastic-like material called a translite which is mounted behind a piece of glass and which is easily removable. The earliest games did not have backglasses or backboxes and were little more than playfields in boxes. Games are generally built around a particular theme, such as a sport or character and the backglass art reflects this theme to attract the attention of players. Recent machines are typically tied into other enterprises such as a popular film series, toy, or brand name. The entire machine is designed to be as eye-catching as possible to attract players and their money; every possible space is filled with colourful graphics, blinking lights, and themed objects, and the backglass is usually the first artwork the players see from a distance. Since the artistic value of the backglass may be quite impressive, it is not uncommon for enthusiasts to use a deep frame around a backglass (lighted from behind) and hang it as art after the remainder of the game is discarded.

Text from the Wikipedia website

 

Bally Manufacturing Corporation (1931-1983) 'Capt. Fantastic and the Dirt Brown Cowboy' 1976 (detail)

 

Bally Manufacturing Corporation (1931-1983)
Capt. Fantastic and the Dirt Brown Cowboy (detail)
1976
16,155 produced
Photo: Marcus Bunyan

 

‘Capt. Fantastic’ was inspired by the movie ‘Tommy’ and includes a representation of Elton John, as his character from the movie, playing pinball on the backglass. The game name, however, is the title of Elton John’s 1975 autobiographical song and album where “Captain Fantastic” was Elton and “The Brown Dirt Cowboy” was his then-lyricist Bernie Taupin. Included in the song lyrics are the words “From the end of the world to your town” which appear at the very top center of the backglass.

Text from the The Internet Pinball Machine Database website [Online] Cited 04/11/2020

 

Bally Manufacturing Corporation (1931-1983) 'Space Invaders' 1980 (detail)

 

Bally Manufacturing Corporation (1931-1983)
Space Invaders (detail)
1980
11,400 produced
Photo: Marcus Bunyan

 

The alien depicted on the backglass was deemed an unlicensed use of the one used in the 1979 Hollywood movie Alien. Some playfield art elements and game sounds were borrowed from the 1978 ‘Space Invaders’ video game which was still popular at the time that this pinball machine came out.

Text from the The Internet Pinball Machine Database website [Online] Cited 04/11/2020

 

D. Gottlieb & Company. 'The Amazing Spider-Man' 1980 (detail)

D. Gottlieb & Company. 'The Amazing Spider-Man' 1980 (detail)

 

D. Gottlieb & Company, a Columbia Pictures Industries Company (1977-1983)
The Amazing Spider-Man (details)
1980
7,625 produced
Photos: Marcus Bunyan

 

D. Gottlieb & Company (1977-1983) 'Circus' 1980 (detail)

 

D. Gottlieb & Company, a Columbia Pictures Industries Company (1977-1983)
Circus (detail)
1980
1,700 produced
Photo: Marcus Bunyan

 

“The Greatest Pinball On Earth!”

 

Circus pinball flyer

 

Circus pinball flyer

 

Bally Manufacturing Corporation (1931-1983) 'Xenon' 1980 (detail)

 

Bally Manufacturing Corporation (1931-1983)
Xenon
1980
11,000 produced
Photo: Marcus Bunyan

 

Bally Manufacturing Corporation (1931-1983) 'Centaur' 1981 (detail)

 

Bally Manufacturing Corporation (1931-1983)
Centaur (detail)
1981
3,700 produced
Photo: Marcus Bunyan

 

Centaur pinball flyer

 

Centaur pinball flyer

 

Bally Manufacturing Corporation (1931-1983) 'Medusa' 1981

 

Bally Manufacturing Corporation (1931-1983)
Medusa (detail)
1981
3,250 produced
Photo: Marcus Bunyan

 

“Bally MEDUSA… A Legend of Features”

 

Bally Manufacturing Corporation (1931-1983) 'Fathom' 1981 (detail)

 

Bally Manufacturing Corporation (1931-1983)
Fathom
1981
3,500 produced
Photo: Marcus Bunyan

 

Williams Electronics Incorporated (1967-1985) 'Hyperball' 1981 (detail)

Williams Electronics Incorporated (1967-1985) 'Hyperball' 1981 (detail)

 

Williams Electronics Incorporated (1967-1985)
Hyperball (details)
1981
5,000 produced
Photos: Marcus Bunyan

 

D. Gottlieb & Company. 'Rocky' 1982 (detail)

 

D. Gottlieb & Company, a Columbia Pictures Industries Company (1977-1983)
Rocky (detail)
1982
1,504 produced
Photo: Marcus Bunyan

 

Zaccaria. 'Farfalla' 1983 (detail)

Zaccaria. 'Farfalla' 1983 (detail)

 

Zaccaria (Bologna, Italy, 1974-1987)
Farfalla
1983
Photos: Marcus Bunyan

 

Farfalla is Italian for “butterfly”

 

Bally. 'Elvira and the Party Monsters' 1989 (detail)

Bally. 'Elvira and the Party Monsters' 1989 (detail)

 

Bally (Midway Manufacturing Company) (Chicago, 1988-1999)
Elvira and the Party Monsters (details)
1989
4,000 produced
Photos: Marcus Bunyan

 

“Monstrous Pinball”
“You’re Gonna Have a Ball!”
“When They Named a Game After Me, It Had to be Built!”

 

Williams Electronic Games (1985-1999) 'Diner' 1990 (detail)

 

Williams Electronic Games (1985-1999)
Diner (detail)
1990
3,552 produced
Photo: Marcus Bunyan

 

Bally (Midway Manufacturing Company) (Chicago, 1988-1999) 'Dr. Dude And His Excellent Ray' 1990 (detail)

Bally (Midway Manufacturing Company) (Chicago, 1988-1999) 'Dr. Dude And His Excellent Ray' 1990 (detail)

 

Bally (Midway Manufacturing Company) (Chicago, 1988-1999)
Dr. Dude And His Excellent Ray (details)
1990
4,000 produced
Photos: Marcus Bunyan

 

“Get Hip! Earn Respect! Be the Envy of your Friends!”

 

Dr. Dude And His Excellent Ray pinball flyer

 

Dr. Dude And His Excellent Ray flyer

 

Williams Electronic Games (1985-1999) 'FunHouse' 1990 (detail)

Williams Electronic Games (1985-1999) 'FunHouse' 1990 (detail)

Williams Electronic Games (1985-1999) 'FunHouse' 1990 (detail)

 

Williams Electronic Games (1985-1999)
FunHouse (details)
1990
10,750 produced
Photos: Marcus Bunyan

 

FunHouse backglass

 

FunHouse backglass

 

FunHouse pinball flyer

 

FunHouse pinball flyer

 

Williams Electronic Games (1985-1999) 'The Machine: Bride of Pinbot' 1991 (detail)

Williams Electronic Games (1985-1999) 'The Machine: Bride of Pinbot' 1991 (detail)

 

Williams Electronic Games (1985-1999)
The Machine: Bride of Pinbot (details)
1991
8,100 produced
Photos: Marcus Bunyan

 

“Here Comes the Bride!”
“Watch Her Turn Heads!”

Artist John Youssi provided us the following information:

“I painted the backglass based on a rough sketch Python [Anghelo] gave me. I re-sketched the whole thing, adding detail while tightening it up. Python was the artist for the cabinet while Kevin O’Connor inked only. I remember Python doing all the art except for the backglass. Plus it all looks like his style.”

Text from the The Internet Pinball Machine Database website [Online] Cited 04/11/2020

 

The Machine: Bride of Pinbot pinball flyer

 

The Machine: Bride of Pinbot flyer

 

Williams Electronic Games (1985-1999) 'Fish Tales' 1992 (detail)

 

Williams Electronic Games (1985-1999)
Fish Tales (detail)
1992
13,640 produced
Photo: Marcus Bunyan

 

“Catch Em All – Hook Line and Sinker”

 

Bally. 'The Addams Family' 1992 (detail)

 

Bally (Midway Manufacturing Company) (Chicago, 1988-1999)
The Addams Family (detail)
1992
20,270 produced
Photo: Marcus Bunyan

 

Williams Electronic Games (1985-1999) 'The Getaway: High Speed II' 1992 (detail)

 

Williams Electronic Games (1985-1999)
The Getaway: High Speed II (detail)
1992
13,259 produced
Photo: Marcus Bunyan

 

Sega Pinball Incorporated. 'Mary Shelley's Frankenstein' 1995 (detail)

 

Sega Pinball Incorporated (Chicago, Illinois, USA, 1994-1999)
Mary Shelley’s Frankenstein
1995
3,000 produced
Photo: Marcus Bunyan

 

Sega. 'Apollo 13' 1995 (detail)

 

Sega Pinball Incorporated (Chicago, Illinois, USA, 1994-1999)
Apollo 13
1995
2,000 produced
Photo: Marcus Bunyan

 

“I Believe this will be Our Finest Hour.”
“‘Apollo 13 the Pinball’ is on the Launch Pad with All Systems Go!”
“The First Game in the Universe with 13 Ball Multiball!”

 

 

Flippermúzeum
Radnóti Miklós utca 18.
1137, Budapest, Hungary

Opening hours:
Wednesday – Friday 16.00 – 24.00
Saturday 14.00 – 24.00
Sunday 10.00 – 22.00
Monday/Tuesday: CLOSED

Flippermúzeum website

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Opening: ‘Movement and Emotion’ and ‘Jodie Noble Solo’ exhibitions at Arts Project Australia, Melbourne

Exhibition dates: 20th October – 26th November 2011

Curator of Movement and Emotion: Paul Hodges

Artists: Steven Ajzenberg, Patrick Francis, Brigid Hanrahan, Paul Hodges, Chris Mason, Cameron Noble, Jodie Noble, Lisa Reid, Anthony Romagnano and Cathy Staughton

 

Catherine Staughton (Australian, b. 1968) 'Juggle Ball Hand Jump Roller' 2011

 

Catherine Staughton (Australian, b. 1968)
Juggle Ball Hand Jump Roller
2011
Gouache and felt pen on paper
38 x 56cm

 

 

Opening night speech by Dr Marcus Bunyan

Thank you for your welcome to Arts Project Australia on this auspicious occasion, the first ever exhibition to be curated by an Arts Project artist, Paul Hodges. Together with the Jodie Noble solo exhibition in the front gallery I am sure you will agree that the gallery is full of vibrant work. There are some things that may be said about both bodies of work.

I asked Paul what had been the inspiration behind Movement and Emotion. He said that he often goes to the National Gallery of Victoria and looks at the pictures and imagines the artist painting. He wonders how they were feeling and he visualises the pictures coming to life, especially pictures of dancers in which he has a personal interest. He came back to Arts Project and started thinking about the work in the collection and after much thought made the selection you see here tonight. He used his imagination, his feelings and his understanding of the world to curate the exhibition.

Let’s consider the title Movement and Emotion.

Emotion can be defined as an agitation, a strong feeling, a departure from the normal calm state of an organism. The logos of emotion begins in the experience of ‘being moved’ in some manner. Any emotion holds within its structure some potential for movement, whether it be physical or mental. You can be physically still yet be mentally moved, causing you to have emotion. Some emotions occur over a period of seconds (for example, surprise), whereas others can last years (for example, love). In the word ’emotion’ is the very act of movement, namely motion. Hence e/motion is the root of this wonderful feeling that I get from these artworks. Emotion is movement. Emotion is feeling. Emotion is passion.1

And it is this very act that sustains the work in both exhibitions. The work is personal. It speaks from the heart. It is intimate, transcendent and enigmatic. It moves me like little contemporary art ever does. When I first saw the artwork in the space at the back of the gallery, when they were revealed to me I gasped at their simple, eloquent beauty. Whimsical and playful these works possess an element of the carnivalesque,2 a riot of colour and form that exist on the border of art and life. Mingling depictions of high culture and personal narrative the works have no pretence but a visceral immediacy: a direct connection from the artists imagination of the world, through the eyes to the hand and the paper to depict what is in the world. As Susan Sontag observes, “A work of art is a thing in the world, not just a text or commentary on the world…”3

Some of you may be familiar with the American photographer Walker Evans – his famous US Depression era pictures are a thing in the world, as well as text/commentary on the world. He refers to this working method as ‘transcendent documentary’4: a watchful intelligence that recognises a moment of seeing, a movement of emotion – and then describes it. Yes, a quest for ‘the thing itself’ but more than that, the imagination to describe the substance of our existence, the nature of reality. Objects, people and places are transformed from things seen to things that we known. Intimately. Inherently.

In their unique vision it is the artists relation to self, the nature of what they see and feel around them that creates e/motion. They transcend form while ordering it at the same time. It is both the immediate world, simply described, perceived as it stands with the whole of consciousness coupled with the imagination as always there, between our eyes and the world, for it is the imagination that defines our humanity, declares our consciousness. They imagine, they perceive the simple radiance of what is.

That is what these artists do.

Perceive.

What is.


In Movement and Emotion, and in the portraits of Jodie Noble we see what is and imagine what should be. The photographer Elliott Erwitt in his book Personal Exposures (1988) said, “The work I care about is terribly simple … I observe, I try to entertain, but above all I want pictures that are emotion.”5

Those pictures are here, e/motioning, all around us. I enjoy these pictures tremendously. Congratulations to all the artists for the experience that you have given us.

Dr Marcus Bunyan

 

Footnotes

1/ See Robbins, Brent Dean. Emotion, Movement & Psychological Space: A Sketching Out of the Emotions in terms of Temporality, Spatiality, Embodiment, Being-with, and Language. Duquesne University, 1999 [Online] Cited 08/10/2011

2/ Bakhtin, Mikhail. Rabelais and His World (trans. Helene Iswolsky). Cambridge: MIT Press, 1968, p. 7

3/ Sontag, Susan. “On Style,” in Against Interpretation and Other Essays. New York: Delta Book, 1966, pp. 21-22

4/ Anon. “”A Revolutionary Project” Brings Cuba to the Getty Museum,” on Cuban Art News [Online] 05/10/2011 Cited 08/10/2011. No longer available online

5/ Erwitt, Elliott. Personal Exposures. W. W. Norton & Company, 1988 quoted on Anon. “Photographer Elliott Erwitt’s Archive to be Housed at Harry Ransom Center,” on Harry Ransom Center: The University of Texas website [Online] 22/09/2011. Cited 08/10/2011. No longer available online

 

 

Brigid Hanrahan. 'Not titled (Ballet Dancers)' 2009

 

Brigid Hanrahan (Australian)
Not titled (Ballet Dancers)
2009
Colour pencil and fineliner on paper
20 x 30cm

 

Jodie Noble. 'Not titled (red dog)' 2006

 

Jodie Noble (Australian)
Not titled (red dog)
2006
Pastel on paper
76 x 57cm

 

Paul Hodges (Australian, b. 1974) 'Not titled (Pink Dancer)' 2010

 

Paul Hodges (Australian, b. 1974)
Not titled (Pink Dancer)
2010
Ink on paper
50 x 35cm

 

Steven Ajzenberg (Australian, b. 1964) 'Harlequin' 2010

 

Steven Ajzenberg (Australian, b. 1964)
Harlequin
2010
Gouache on paper
55.5 x 38cm

 

Jodie Noble. 'Not titled (girl wearing pink dress)' 2010

 

Jodie Noble (Australian)
Not titled (girl wearing pink dress)
2010
Prisma colour pencil on paper
50 x 35cm

 

Cameron Noble. 'Not titled (Blue Lady)' 2011

 

Cameron Noble (Australian)
Not titled (Blue Lady)
2011
Dry pastel on paper
57 x 37.5cm

 

Jodie Noble. 'Geisha Girl' 2011

 

Jodie Noble (Australian)
Geisha Girl
2011
Dry pastel on paper
35 x 25cm

 

 

Movement and Emotion

This exhibition will explore movement in paintings and the emotions of people in everyday life. These works are vibrant, expressive and each work is unique; they jump out at you. Key themes investigated include carnival, dance and portraits. This is the first exhibition Paul Hodges has curated.

“This is a wonderful show presenting movement and emotion in art by ten artists that I have collected from Arts Project Australia’s studio.”

Paul Hodges, 2011

“When I walk past Jodie Noble’s paintings I can almost feel what she is feeling … Jodie is telling us what she is feeling through her paintings.”

Paul Hodges 2010

 

Jodie Noble Solo

Jodie Noble’s current work is figurative and often incorporates an autobiographical narrative. While occasionally painting from life, her work also references popular culture. In particular, Noble is inspired by contemporary famous figures, from Frida Kahlo and Francisco Goya to Queen Elizabeth II. Noble’s work is descriptive, expressive and infused with a sense of physicality.

In this exhibition, Noble has selected a series of portraits on paper that are autobiographical and of people she knows in her life. This is Jodie’s second solo exhibition.

 

Lisa Reid (Australian, b. 1975) 'Not titled (Adam Baddeley)' 2001

 

Lisa Reid (Australian, b. 1975)
Not titled (Adam Baddeley)
2001
Pastel and pencil on paper
50 x 33cm

 

Lisa Reid (Australian, b. 1975) 'Great Aunt Edna' 2003

 

Lisa Reid (Australian, b. 1975)
Great Aunt Edna
2003
Gouache on paper
55 x 37.5cm

 

Anthony Romagnano (Australian, b. 1985) 'Madonna' 2010

 

Anthony Romagnano (Australian, b. 1985)
Madonna
2010
Prisma colour pencil on paper
50 x 35cm

 

Jodie Noble. 'Not titled' 2010

 

Jodie Noble (Australian)
Not titled
2010
Ink and fine-liner on paper
38 x 28.5cm

 

Cameron Noble. 'Not titled' 2011

 

Cameron Noble (Australian)
Not titled
2011
Dry pastel on paper
38.5 x 32.5cm

 

Patrick Francis (Australian, b. 1991) 'Not titled' 2011

 

Patrick Francis (Australian, b. 1991)
Not titled
2011
Acrylic on paper
70 x 50cm

 

 

Arts Project Australia
24 High Street
Northcote Victoria 3070
Phone: + 61 3 9482 4484

Gallery location:
Level 1 Perry Street Building,
Collingwood Yards
Enter via 35 Johnson Street
or 30 Perry Street, Collingwood

Opening hours:
Wed – Fri 11am – 5pm
Sat & Sun 12 – 4pm

Arts Project Australia website

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