European art research tour: Pinball art at the Flippermúzeum, Budapest

Visited September 2019 posted November 2020

 

Bally Manufacturing Corporation. 'Scared Stiff' 1996 (detail)

 

Bally Manufacturing Corporation (1931-1983)
Scared Stiff (detail)
1996
Photo: Marcus Bunyan

 

 

Pinball Wizard

Thanks to playing pinball, I’ve had my name up in lights as “highest scorer” in New York, Paris and London – just like the perfume bottles – and also Melbourne, Mentone (a suburb of the city), Adelaide and various other places around the world. As luck and skill would have it, on my recent trip around Europe, I scored highest score on Scared Stiff (1996, above and below) in a gay sauna – where else you might ask! – in Budapest. A surreal experience.

Along with my friends Jeff and Woody, I have been an addicted pinball playing wizard for many years. I love the sounds, the colour, the movement; the frenzy of the multiball (during which the flashing lights and noise serve to distract the player from the position of the balls), the exultation of the knocker when you score a replay; and the ultimate elation of becoming the highest scorer on the machine. Good fun is to be had, a test of skill and concentration in order to beat the machine and score a replay.

To say that I was in my element at the Flippermúzeum, Budapest is an understatement. Situated in a suitably dark underground cavern, and after paying the entry fee, you can play all the pinballs for free for as long as you want. There are “more than 140 machines, making the venue one of the biggest ongoing pinball collections in Europe… Some of the exhibition’s older pieces qualify as truly unique antiques, like the first pinball machines ever made with flippers, dating back to 1947.” Photographs of this pinball made by D. Gottlieb & Co. named Humpty Dumpty can be seen in the posting below. This is the oldest pinball I have ever played. Note that the flippers are not at the bottom of the machine, but in three pairs at the side of the machine. I found it very difficult to play, as the ball was easily lost between the large gap at the bottom, once the ball had made its way past the side mounted flippers. Other early idiosyncrasies were the outward facing flippers on Williams’ Jalopy (1951, below), and the fact that you got 5 balls for your money on the early machines, whereas today you only get 3.

The graphic art of the backglass and cabinet art add immeasurably to the playing experience. The art is linked to the theme of the particular machine and is often film, sci-fi, circus or mythically based – innovative, funny and sometimes lascivious – totally un-PC. In games up to the 1980s the eye-catching graphics would often objectify women, depicting them as playthings to be won (Genco’s Triple Action 1948, with graphic roots in the nose art of Second World War bombers), or portray them as available, large-breasted women in skimpy clothing (see Bally’s Wizard 1975; Bally’s Elvira and the Party Monsters 1989; and Bally’s Dr. Dude And His Excellent Ray 1990). In house jokes abound, such as the drum kit being named “The Bootles” in Williams’ Beat Time (1967) and “Gravestone Pizza Dig it!” in Bally’s Elvira and the Party Monsters 1989. My particular favourite graphic in this selection is Williams’ The Machine: Bride of Pinbot (1991) where humans work to repair the Metropolis-like robot, her leg lighting up in millions the closer you reach the jackpot. Completely sexist, completely over the top but fantastic, fantasy art nevertheless.

Ultimately for me, playing pinball is a complete melding between human and machine, a space where you loose yourself in the moment and movement of the ball(s), and the sights and sounds of the machine. On a good day when I am playing I become one with the machine, lost in time and space. Your concentration is so intense that nothing else matters. I remember playing a pinball up in Circular Quay in Sydney, and I was going so well that I had people two deep watching me play. What a blast!

Dr Marcus Bunyan


All iPhone images Dr Marcus Bunyan. Please click on the photographs for a larger version of the image.

 

 

“Two kind of people in this world; pinball people and video game people. You, Freddy, you’re pinball people.”


Gary Figgis (Ray Liotta) in the movie Cop Land (1997)

 

 

Bally Manufacturing Corporation 'Scared Stiff' 1996 (detail)

 

Bally Manufacturing Corporation (1931-1983)
Scared Stiff (detail)
1996
Photo: Marcus Bunyan

 

Bally Manufacturing Corporation 'Scared Stiff' 1996

 

Bally Manufacturing Corporation (1931-1983)
Scared Stiff (detail)
1996
Photo: Marcus Bunyan

 

“So fun, It’s Scary!”
“Elvira has the features that turn players on.”

 

 

Special scores

High score lists: If a player attains one of the highest scores ever (or the highest score on a given day), they are invited to add their initials to a displayed list of high-scorers on that particular machine. “Bragging rights” associated with being on the high-score list are a powerful incentive for experienced players to master a new machine.

Pinball designers also entice players with the chance to win an extra game or replay. Ways to get a replay might include the following:

Replay Score: An extra game is rewarded if the player exceeds a specified score. Some machines allow the operator to set this score to increase with each consecutive game in which the replay score is achieved, in order to prevent a skilled player from gaining virtually unlimited play on one credit by simply achieving the same replay score in every game.

Special: A mechanism to get an extra game during play is usually called a “special.” Typically, some hard-to-reach feature of the game will light the outlanes (the areas to the extreme left and right of the flippers) for special. Since the outlanes always lose the ball, having “special” there makes it worth shooting for them (and is usually the only time, if this is the case).

Match: At the end of the game, if a set digit of the player’s score matches a random digit, an extra game is rewarded. In earlier machines, the set digit was usually the ones place; after a phenomenon often referred to as score inflation had happened (causing almost all scores to end in 0), the set digit was usually the tens place. The chances of a match appear to be 1 in 10, but the operator can alter this probability – the default is usually 7% in all modern Williams and Bally games for example. Other non-numeric methods are sometimes used to award a match.

High Score: Most machines award 1-3 bonus games if a player gets on the high score list. Typically, one or two credits are awarded for a 1st – 4th place listing, and three for the Grand Champion.

When an extra game is won, the machine typically makes a single loud bang, most often with a solenoid that strikes a piece of metal, or the side of the cabinet, with a rod, known as a knocker, or less commonly with loudspeakers. “Knocking” is the act of winning an extra game when the knocker makes the loud and distinctive noise.

Text from the Wikipedia website

 

Scared Stiff flyer

 

Bally flyer for the Scared Stiff pinball (1996)

“The Sexiest Vampire this side of Transylvania”

 

Installation view of the exhibition of pinball art at the Flippermúzeum, Budapest showing from left to right, Williams Terminator 2: Judgment Day (1991); Data East USA, Inc. Tales from the Crypt (1993); Data East USA, Inc. The Who's Tommy Pinball Wizard (1994)

 

Installation view of the exhibition of pinball art at the Flippermúzeum, Budapest showing from left to right, Williams Terminator 2: Judgment Day (1991); Data East USA, Inc. Tales from the Crypt (1993); Data East USA, Inc. The Who’s Tommy Pinball Wizard (1994)
Photo: Marcus Bunyan

 

Installation view of the exhibition of pinball art at the Flippermúzeum, Budapest showing from left to right, Gottlieb's 'Caveman' (1982); Gottlieb's the 'Amazing Spiderman' (1980); Gottlieb's 'Circus' (1980); Gottlieb's 'Pink Panther' (1981); and Gottlieb's 'Rocky' (1982)

 

Installation view of the exhibition of pinball art at the Flippermúzeum, Budapest showing from left to right, Gottlieb’s Caveman (1982); Gottlieb’s the Amazing Spiderman (1980); Gottlieb’s Circus (1980); Gottlieb’s Pink Panther (1981); and Gottlieb’s Rocky (1982)
Photo: Marcus Bunyan

 

Installation view of the exhibition of pinball art at the Flippermúzeum, Budapest

 

Installation view of the exhibition of pinball art at the Flippermúzeum, Budapest
Photo: Marcus Bunyan

 

Installation view of the exhibition of pinball art at the Flippermúzeum, Budapest showing at left, Zaccaria's 'FarFalla' (1983); at second left, Game Plan, Inc. 'Attila the Hun' (1984); and at right back, Bally's 'Rolling Stones' (1980)

 

Installation view of the exhibition of pinball art at the Flippermúzeum, Budapest showing at left, Zaccaria’s FarFalla (1983); at second left, Game Plan, Inc. Attila the Hun (1984); and at right back, Bally’s Rolling Stones (1980)
Photo: Marcus Bunyan

 

Installation view of the exhibition of pinball art at the Flippermúzeum, Budapest showing from left to right, Gottlieb's 'Centigrade 37' (1977); Recel S. A. 'Criterium 75' (1978); Chicago Coin Machine Mfg. Co. 'Sound Stage' (1976)

 

Installation view of the exhibition of pinball art at the Flippermúzeum, Budapest showing from left to right, Gottlieb’s Centigrade 37 (1977); Recel S. A. Criterium 75 (1978); Chicago Coin Machine Mfg. Co. Sound Stage (1976)
Photo: Marcus Bunyan

 

Installation view of the exhibition of pinball art at the Flippermúzeum, Budapest showing at left, Bally's 'Medusa' (1981); and at second left, Bally's 'Xenon' (1980); and at right, Gottlieb's 'Haunted House' (1982)

 

Installation view of the exhibition of pinball art at the Flippermúzeum, Budapest showing at left, Bally’s Medusa (1981); and at second left, Bally’s Xenon (1980); and at right, Gottlieb’s Haunted House (1982)
Photo: Marcus Bunyan

 

Installation view of the exhibition of pinball art at the Flippermúzeum, Budapest showing from left to right, Williams 'Beat Time' (1967); Bally's 'Wizard! featuring Ann Margret and Roger Daltrey' (1975); and Bally's 'Capt. Fantastic and the Dirt Brown Cowboy featuring Elton John' (1976)

 

Installation view of the exhibition of pinball art at the Flippermúzeum, Budapest showing from left to right, Williams Beat Time (1967); Bally’s Wizard! featuring Ann Margret and Roger Daltrey (1975); and Bally’s Capt. Fantastic and the Dirt Brown Cowboy featuring Elton John (1976)
Photo: Marcus Bunyan

 

Budapest Pinball Museum magnet

 

Budapest Pinball Museum magnet

 

Budapest Pinball Museum

Budapest Pinball Museum deploys more than 140 machines (pinball, arcade video cabinets and other games), making the venue one of the biggest ongoing pinball collections in Europe. All of our games are set to free play. Some of the exhibition’s older pieces qualify as truly unique antiques, like the first pinball machines ever made with flippers, dating back to 1947. Some of pinball’s predecessors are also on display, such as the unique bagatelles from the 1880s. It is the most popular museum in Hungary, usually in the top 10 out of some 600 Budapest tourist attractions on Tripadvisor.

Pinballs are time machines

It might as well be the occasion of an anniversary. It was a quarter of a century ago that legendary Data East marketed a pinball called the Time Machine. This name has got a symbolic meaning ever since. Today all pinballs have transformed into a time machine, remnants of an old age. Their natural environment, the arcade has been outdated since then, yet we can find an ever increasing number of pinballs at collectors.

The moment that dwells in our memories will never pass, never fade away: the moment as we were standing in front of the machines or waiting our turn at the arcade. Beyond the lights, colours and sounds of pinballs, a mystical children’s dreamworld is still shaping for us. A dreamworld that is still alive in us adults, even as we read this.

This dreamworld, these lights, these colours and sounds will be reawaken by our ‘time machines’, at our carefully selected exhibition. Our inner Child is inviting us for an encounter we will never forget.

It was the 70’s: that’s where my love for pinball has really started, by the way. I have encountered first with these tinkling machines at camp sites and arcades of my childhood. Pinballs have been thrilling me ever since: anytime the opportunity arises, I try new ones out. I have met many people during the last four years who share my passion for pinball. This also encouraged me to set up an ‘institute’, with pinballs playing the main role, offering however, experiences also for those interested in the history of technology and for the pinball rookie.

In April 2013 I have finally succeeded in my endeavours: I was granted license to open the museum / exhibition. Pbal Gallery opened at last to the public on April 10th, 2014.

You’re welcome to join an unforgettable time travel at the gallery!

Balázs Pálfi (owner)

Text from the Flippermúzeum, Budapest [Online] Cited 03/11/2020

 

Gottlieb. 'Humpty Dumpty' 1947

Gottlieb. 'Humpty Dumpty' 1947 (detail)

Gottlieb. 'Humpty Dumpty' 1947 (detail)

Gottlieb. 'Humpty Dumpty' 1947 (detail)

 

D. Gottlieb & Co. (1931-1977)
Humpty Dumpty
1947
6,500 produced
Photos: Marcus Bunyan

 

“Announcing… The Greatest Triumph in Pin Game History – Sensationally New Player Controlled Flipper Bumpers..The player will Laugh! The Spectator will Roar! The operator will be Thrilled!”

The very first FLIPPER Game. Harry Mabs invented the Flipper with this machine.

This is the oldest pinball I have ever played. Note that the flippers are not at the bottom of the machine, but in three pairs at the side of the machine. I found it very difficult to play, as the ball was easily lost between the large gap.

 

Humpty Dumpty flyer

 

Humpty Dumpty flyer

 

Williams Electronic Games, Inc. 'Jalopy' 1951 (detail)

Williams Electronic Games, Inc. 'Jalopy' 1951 (detail)

 

Williams Electronic Games, Inc. (1967-1985)
Jalopy
1951
Photos: Marcus Bunyan

 

Note the outward facing flippers, and the non-central exit lanes. Also, this is a five ball game, whereas later games are only 3 ball games. If you get a replay in 1 ball, you get 10 free replays. YOUR JALOPY is a WINNAH!

 

D. Gottlieb & Co. 'Roto Pool' 1958 (detail)

 

D. Gottlieb & Co. (1931-1977)
Roto Pool (detail)
1958
Photo: Marcus Bunyan

 

Genco Manufacturing Company (Chicago, Illinois, USA, 1931-1958) 'Triple Action' 1948 (detail)

 

Genco Manufacturing Company (Chicago, Illinois, USA, 1931-1958)
Triple Action
1948
Photo: Marcus Bunyan

 

Williams Electronic Games, Inc. 'Tic-Tac-Toe' 1959 (detail)

 

Williams Electronic Games, Inc. (1967-1985)
Tic-Tac-Toe (detail)
1959
Photo: Marcus Bunyan

 

Gottlieb. 'Buckaroo' 1965 (detail)

 

D. Gottlieb & Co. (1931-1977)
Buckaroo (detail)
1965
2,600 produced
Photo: Marcus Bunyan

 

Sega. 'Basketball' 1966

Sega
Basketball
1966
Photo: Marcus Bunyan

 

Sega Basketball flyer

 

Sega Basketball flyer

 

D. Gottlieb & Co. 'Dancing Lady' 1966

 

D. Gottlieb & Co. (1931-1977)
Dancing Lady
1966
2,675 produced
Photo: Marcus Bunyan

 

Dancing Lady exists in 2 versions – the Serial-Run had a new, larger Top with a completely new designed Glass in different colours (above). Test-Samples (approximately 100 to 150 Machines) from Summer / Autumn 1966 had slightly different Art on the lower Playboard and a complete different, more colourful and smaller Backglass, because the Serial-Run from December 1966 used the new and much higher Backbox. This new sort of Backbox was used for the Four-Players until 1977 while the Two-Players still used the smaller Backbox.

Text from the Pinside website [Online] Cited 04/11/2020

 

D. Gottlieb & Co. 'Masquerade' 1966 (detail)

 

D. Gottlieb & Co. (1931-1977)
Masquerade (detail)
1966
3,662 produced
Photo: Marcus Bunyan

 

Williams. 'Beat Time' 1967 (detail)

 

Williams Electronic Games, Inc. (1967-1985)
Beat Time (detail)
1967
2,802 produced
Photo: Marcus Bunyan

 

Bally Manufacturing Corporation (1931-1983) 'Wizard!' 1975 (detail)

Bally Manufacturing Corporation (1931-1983) 'Wizard!' 1975 (detail)

 

Bally Manufacturing Corporation (1931-1983)
Wizard! (details)
1975
10,005 produced
Photos: Marcus Bunyan

 

Wizard!, released in May 1975, was Bally’s highest production flipper game to that date with over 10,000 units produced. The game comes at the tail end of Bally’s electromechanical production schedule, and sets the stage for the company’s solid state success in the years to follow. Widely regarded as one of the first proper licensed games in pinball history, Wizard! features the likenesses of Ann Margret and Roger Daltrey, stars of the 1976 Ken Russell film Tommy (a screen adaptation of the Who’s rock opera of the same name). Other than its classic theme, Wizard! is notable as being the first game to showcase playfield “flip flags”, a feature used on only a handful of other Bally games.

Text from the Pinside website [Online] Cited 04/11/2020

 

Wizard! flyer

 

Wizard! flyer

 

Pinball

Pinball is a type of arcade game, in which points are scored by a player manipulating one or more metallic balls on a play field inside a glass-covered cabinet called a pinball machine. The primary objective of the game is to score as many points as possible. Many modern pinball machines include a “storyline” where the player must complete certain objectives in a certain fashion to complete the story, usually earning high scores for different methods of completing the game. Different numbers of points are earned when the ball strikes different targets on the play field. A drain is situated at the bottom of the play field, partially protected by player-controlled paddles called flippers. A game ends after all the balls fall into the drain a certain number of times. Secondary objectives are to maximise the time spent playing (by earning “extra balls” and keeping the ball in play as long as possible), and to earn bonus credits by achieving a high enough score or through other means.

Backglass

The backglass is a vertical graphic panel mounted on the front of the backbox, which is the upright box at the top back of the machine. The backglass contains the name of the machine and eye-catching graphics; in games up to the 1980s the artwork would often portray large-breasted women in skimpy clothing. The score displays (lights, mechanical wheels, an LED display, or a dot-matrix display depending on the era) would be on the backglass, and sometimes also a mechanical device tied to game play, for example, elevator doors that opened on an image or a woman swatting a cat with a broom such as on Williams’ 1989 “Bad Cats”. For older games, the backglass image is screen printed in layers on the reverse side of a piece of glass; in more recent games, the image is imprinted into a translucent piece of plastic-like material called a translite which is mounted behind a piece of glass and which is easily removable. The earliest games did not have backglasses or backboxes and were little more than playfields in boxes. Games are generally built around a particular theme, such as a sport or character and the backglass art reflects this theme to attract the attention of players. Recent machines are typically tied into other enterprises such as a popular film series, toy, or brand name. The entire machine is designed to be as eye-catching as possible to attract players and their money; every possible space is filled with colourful graphics, blinking lights, and themed objects, and the backglass is usually the first artwork the players see from a distance. Since the artistic value of the backglass may be quite impressive, it is not uncommon for enthusiasts to use a deep frame around a backglass (lighted from behind) and hang it as art after the remainder of the game is discarded.

Text from the Wikipedia website

 

Bally Manufacturing Corporation (1931-1983) 'Capt. Fantastic and the Dirt Brown Cowboy' 1976 (detail)

 

Bally Manufacturing Corporation (1931-1983)
Capt. Fantastic and the Dirt Brown Cowboy (detail)
1976
16,155 produced
Photo: Marcus Bunyan

 

‘Capt. Fantastic’ was inspired by the movie ‘Tommy’ and includes a representation of Elton John, as his character from the movie, playing pinball on the backglass. The game name, however, is the title of Elton John’s 1975 autobiographical song and album where “Captain Fantastic” was Elton and “The Brown Dirt Cowboy” was his then-lyricist Bernie Taupin. Included in the song lyrics are the words “From the end of the world to your town” which appear at the very top center of the backglass.

Text from the The Internet Pinball Machine Database website [Online] Cited 04/11/2020

 

Bally Manufacturing Corporation (1931-1983) 'Space Invaders' 1980 (detail)

 

Bally Manufacturing Corporation (1931-1983)
Space Invaders (detail)
1980
11,400 produced
Photo: Marcus Bunyan

 

The alien depicted on the backglass was deemed an unlicensed use of the one used in the 1979 Hollywood movie Alien. Some playfield art elements and game sounds were borrowed from the 1978 ‘Space Invaders’ video game which was still popular at the time that this pinball machine came out.

Text from the The Internet Pinball Machine Database website [Online] Cited 04/11/2020

 

D. Gottlieb & Company. 'The Amazing Spider-Man' 1980 (detail)

D. Gottlieb & Company. 'The Amazing Spider-Man' 1980 (detail)

 

D. Gottlieb & Company, a Columbia Pictures Industries Company (1977-1983)
The Amazing Spider-Man (details)
1980
7,625 produced
Photos: Marcus Bunyan

 

D. Gottlieb & Company (1977-1983) 'Circus' 1980 (detail)

 

D. Gottlieb & Company, a Columbia Pictures Industries Company (1977-1983)
Circus (detail)
1980
1,700 produced
Photo: Marcus Bunyan

 

“The Greatest Pinball On Earth!”

 

Circus flyer

 

Circus flyer

 

Bally Manufacturing Corporation (1931-1983) 'Xenon' 1980 (detail)

 

Bally Manufacturing Corporation (1931-1983)
Xenon
1980
11,000 produced
Photo: Marcus Bunyan

 

Bally Manufacturing Corporation (1931-1983) 'Centaur' 1981 (detail)

 

Bally Manufacturing Corporation (1931-1983)
Centaur (detail)
1981
3,700 produced
Photo: Marcus Bunyan

 

Centaur flyer

 

Centaur flyer

 

Bally Manufacturing Corporation (1931-1983) 'Medusa' 1981

 

Bally Manufacturing Corporation (1931-1983)
Medusa (detail)
1981
3,250 produced
Photo: Marcus Bunyan

 

“Bally MEDUSA… A Legend of Features”

 

Bally Manufacturing Corporation (1931-1983) 'Fathom' 1981 (detail)

 

Bally Manufacturing Corporation (1931-1983)
Fathom
1981
3,500 produced
Photo: Marcus Bunyan

 

Williams Electronics Incorporated (1967-1985) 'Hyperball' 1981 (detail)

Williams Electronics Incorporated (1967-1985) 'Hyperball' 1981 (detail)

 

Williams Electronics Incorporated (1967-1985)
Hyperball (details)
1981
5,000 produced
Photos: Marcus Bunyan

 

D. Gottlieb & Company. 'Rocky' 1982 (detail)

 

D. Gottlieb & Company, a Columbia Pictures Industries Company (1977-1983)
Rocky (detail)
1982
1,504 produced
Photo: Marcus Bunyan

 

Zaccaria. 'Farfalla' 1983 (detail)

Zaccaria. 'Farfalla' 1983 (detail)

 

Zaccaria (Bologna, Italy, 1974-1987)
Farfalla
1983
Photos: Marcus Bunyan

 

Farfalla is Italian for “butterfly”

 

Bally. 'Elvira and the Party Monsters' 1989 (detail)

Bally. 'Elvira and the Party Monsters' 1989 (detail)

 

Bally (Midway Manufacturing Company) (Chicago, 1988-1999)
Elvira and the Party Monsters (details)
1989
4,000 produced
Photos: Marcus Bunyan

 

“Monstrous Pinball”
“You’re Gonna Have a Ball!”
“When They Named a Game After Me, It Had to be Built!”

 

Williams Electronic Games (1985-1999) 'Diner' 1990 (detail)

 

Williams Electronic Games (1985-1999)
Diner (detail)
1990
3,552 produced
Photo: Marcus Bunyan

 

Bally (Midway Manufacturing Company) (Chicago, 1988-1999) 'Dr. Dude And His Excellent Ray' 1990 (detail)

Bally (Midway Manufacturing Company) (Chicago, 1988-1999) 'Dr. Dude And His Excellent Ray' 1990 (detail)

 

Bally (Midway Manufacturing Company) (Chicago, 1988-1999)
Dr. Dude And His Excellent Ray (details)
1990
4,000 produced
Photos: Marcus Bunyan

 

“Get Hip! Earn Respect! Be the Envy of your Friends!”

 

Dr. Dude And His Excellent Ray flyer

 

Dr. Dude And His Excellent Ray flyer

 

Williams Electronic Games (1985-1999) 'FunHouse' 1990 (detail)

Williams Electronic Games (1985-1999) 'FunHouse' 1990 (detail)

Williams Electronic Games (1985-1999) 'FunHouse' 1990 (detail)

 

Williams Electronic Games (1985-1999)
FunHouse (details)
1990
10,750 produced
Photos: Marcus Bunyan

 

FunHouse backglass

 

FunHouse backglass

 

FunHouse flyer

 

FunHouse flyer

 

Williams Electronic Games (1985-1999) 'The Machine: Bride of Pinbot' 1991 (detail)

Williams Electronic Games (1985-1999) 'The Machine: Bride of Pinbot' 1991 (detail)

 

Williams Electronic Games (1985-1999)
The Machine: Bride of Pinbot (details)
1991
8,100 produced
Photos: Marcus Bunyan

 

“Here Comes the Bride!”
“Watch Her Turn Heads!”

Artist John Youssi provided us the following information:

“I painted the backglass based on a rough sketch Python [Anghelo] gave me. I re-sketched the whole thing, adding detail while tightening it up. Python was the artist for the cabinet while Kevin O’Connor inked only. I remember Python doing all the art except for the backglass. Plus it all looks like his style.”

Text from the The Internet Pinball Machine Database website [Online] Cited 04/11/2020

 

The Machine: Bride of Pinbot flyer

 

The Machine: Bride of Pinbot flyer

 

Williams Electronic Games (1985-1999) 'Fish Tales' 1992 (detail)

 

Williams Electronic Games (1985-1999)
Fish Tales (detail)
1992
13,640 produced
Photo: Marcus Bunyan

 

“Catch Em All – Hook Line and Sinker”

 

Bally. 'The Addams Family' 1992 (detail)

 

Bally (Midway Manufacturing Company) (Chicago, 1988-1999)
The Addams Family (detail)
1992
20,270 produced
Photo: Marcus Bunyan

 

Williams Electronic Games (1985-1999) 'The Getaway: High Speed II' 1992 (detail)

 

Williams Electronic Games (1985-1999)
The Getaway: High Speed II (detail)
1992
13,259 produced
Photo: Marcus Bunyan

 

Sega Pinball Incorporated. 'Mary Shelley's Frankenstein' 1995 (detail)

 

Sega Pinball Incorporated (Chicago, Illinois, USA, 1994-1999)
Mary Shelley’s Frankenstein
1995
3,000 produced
Photo: Marcus Bunyan

 

Sega. 'Apollo 13' 1995 (detail)

 

Sega Pinball Incorporated (Chicago, Illinois, USA, 1994-1999)
Apollo 13
1995
2,000 produced
Photo: Marcus Bunyan

 

“I Believe this will be Our Finest Hour.”
“‘Apollo 13 the Pinball’ is on the Launch Pad with All Systems Go!”
“The First Game in the Universe with 13 Ball Multiball!”

 

 

Flippermúzeum
Radnóti Miklós utca 18.
1137, Budapest, Hungary

Opening hours:
Wednesday – Friday 16.00 – 24.00
Saturday 14.00 – 24.00
Sunday 10.00 – 22.00
Monday/Tuesday: CLOSED

Flippermúzeum website

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Exhibition: ‘Night Fever. Designing Club Culture 1960 – Today’ at the Vitra Design Museum, Basel, Germany

Exhibition dates: 17th March – 9th September 2018

 

Marcus Bunyan. 'Armin van Buuren at Festival Hall, Melbourne' 2018

Marcus Bunyan. 'Armin van Buuren at Festival Hall, Melbourne' 2018

Marcus Bunyan. 'Armin van Buuren at Festival Hall, Melbourne' 2018

 

Photographs of Armin van Buuren’s set at Festival Hall, Melbourne, 21 April 2018
© Marcus Bunyan

 

 

Last track, one of the hardest of Armin van Buuren’s set at Festival Hall, Melbourne, 21 April 2018
© Marcus Bunyan

 

 

I have been to so many clubs in my life I have lost count!

I started going to clubs in 1975 when I came out as a gay man – a year before disco hit, with Sylvester’s You Make Me Feel Mighty Real, the first (gay) superstar of disco. What a star he was. I danced on revolving turntables with lights underneath, just like in the movie Saturday Night Fever, dressed in my army gear for uniform night at Scandals nightclub in Soho, London. Adams club, in Leicester Square, was also a favourite gay nightclub haunt.

I remember dancing to a 17 minute extended version of Donna Summer’s MacArthur Park several times a night at the Pan Club in Luton; and going to Bang on Tottenham Court Road on a Monday and Thursday night to hear the latest releases from the USA. Heaven nightclub (still going), the largest gay nightclub in Europe at the time, was a particular favourite. All around the world, Ibiza, America, Amsterdam, Berlin, etc… I have partied, and still do, in clubs. Night fever for a night owl, one who loves do dance, loves music and life.

After disco came High NRG where we used to dance for hours on the dance floor at Heaven on pure adrenaline, only coming off the dance floor to have a drink of water. New romantics, punk, and soul, techno and trance (my favourite) followed. I am a recovering trance addict. So many memories, so many people, good times and tunes – Black Box, Gloria Gaynor, Barry White, David Bowie, Grace Jones, the list goes on and on.

While this posting shows the design of some amazing clubs, and some photographs of the people who inhabited them, what it cannot capture is the atmosphere of a place. The most important thing in any club are… the people; the music; the lighting; and the DJs.

Without all four working together it doesn’t matter how good the design of a club, it will fail. You can have the most minimal lighting but the most electric atmosphere if the vibe is there: a congress of like-minded people who love dance music, who commune together on the dance floor and in the club, all having a good time. The DJ’s orchestrate this secular celebration of spirit. They can take you up, bring you around, twist you inside out. The modern temple of love, light and healing. Party hard, party on.

Dr Marcus Bunyan


Many thankx to the Vitra Design Museum for allowing me to publish the photographs in the posting. Please click on the photographs for a larger version of the image.

 

 

Palladium, New York, 1985

 

Palladium, New York
1985
Architect: Arata Isozaki, mural by Keith Haring
© Timothy Hursley, Garvey|Simon Gallery New York

 

Installation view of the exhibition 'Night Fever. Designing Club Culture 1960 - Today' at the Vitra Design Museum 2018

 

Installation view of the exhibition Night Fever. Designing Club Culture 1960 – Today, at the Vitra Design Museum 2018
© Vitra Design Museum
Photo: Mark Niedermann

 

An evening at the Space Electronic, Florence, 1971

 

An evening at the Space Electronic
Florence, 1971
Interior Design: Gruppo 9999
Photo: Carlo Caldini
© Gruppo 9999

 

Discotheque Flash Back, Borgo San Dalmazzo c. 1972

 

Discotheque Flash Back
Borgo San Dalmazzo c. 1972
Interior Design: Studio65
© Paolo Mussat Sartor

 

Nightclub Les Bains Douches, Paris, 1990

 

Nightclub Les Bains Douches
Paris, 1990
Interior Design: Philippe Starck
© Foc Kan

 

DJ Larry Levan in Paradise Garage, New York, 1979

 

DJ Larry Levan in Paradise Garage
New York, 1979
© Bill Bernstein, David Hill Gallery, London

 

Guests in Conversation on a Sofa, Studio 54, New York, 1979

 

Guests in Conversation on a Sofa, Studio 54
New York, 1979
© Bill Bernstein, David Hill Gallery, London

 

Akoaki. 'Mobile DJ Booth, The Mothership' Detroit, 2014

 

Akoaki
Mobile DJ Booth, The Mothership
Detroit, 2014
© Akoaki

 

OMA/Rem Koolhaas. 'Isometric Plan Ministry of Sound II' London, 2015

 

OMA/Rem Koolhaas
Isometric Plan Ministry of Sound II
London, 2015
© OMA

 

'Newcastle Stage at Horst Arts & Music Festival' Belgium, 2017

 

Newcastle Stage at Horst Arts & Music Festival
Belgium, 2017
Architects: Assemble
© Jeroen Verrecht

 

Diane Alexander White. 'The backlash against disco peaked at the Disco Demolotion Night at Comiskey Park, Chicago, in the summer 1979'

 

Diane Alexander White
The backlash against disco peaked at the Disco Demolotion Night at Comiskey Park, Chicago, in the summer 1979
July 12, 1979
Silver gelatin print
© Diane Alexander White Photography

 

'Poster for the Nightclub The Electric Circus' New York, 1967

 

Poster for the Nightclub The Electric Circus
New York, 1967
Design: Chermayeff & Geismar
© Ivan Chermayeff and Tom Geismar

 

'Poster for the Discotheque Flash Back' Borgo San Dalmazzo, 1972

 

Poster for the Discotheque Flash Back
Borgo San Dalmazzo, 1972
Design: Gianni Arnaudo / Studio65

 

Hasse Persson. 'Calvin Klein Party' 1978

 

Hasse Persson (Swedish, b. 1942)
Calvin Klein Party
1978
© Hasse Persson

 

Bill Bernstein. 'Dance floor at Xenon' New York, 1979

 

Bill Bernstein (American, b. 1950)
Dance floor at Xenon
New York, 1979
© Bill Bernstein / David Hill Gallery, London

 

'Dance floor at Paradise Garage' New York, 1978

 

Dance floor at Paradise Garage
New York, 1978
© Bill Bernstein / David Hill Gallery, London

 

'Trojan, Nichola and Leigh Bowery at Taboo' 1985

 

Trojan, Nichola and Leigh Bowery at Taboo
1985
© Dave Swindells

 

Musa N. Nxumalo. 'Wake Up, Kick Ass and Repeat!' 2017

 

Musa N. Nxumalo (South African, b. 1986)
Wake Up, Kick Ass and Repeat!
Photograph from the series 16 Shots
2017
© Musa N. Nxumalo / Courtesy of SMAC Gallery, Johannesburg

 

Volker Hinz. 'Grace Jones at "Confinement" theme, Area' New York, 1984

 

Volker Hinz (German, b. 1947)
Grace Jones at “Confinement” theme, Area
New York, 1984
© Volker Hinz

 

'Keith Haring in front of his contribution to Art theme' Nd

 

Keith Haring in front of his contribution to Art theme
Nd
© Volker Hinz

 

Walter Van Beirendonck. 'Fashion show of Wild & Lethal Trash (W.&L.T.) collection for Mustang Jeans' Fall / Winter 1995/9

 

Walter Van Beirendonck (Belgium, b. 1957)
Fashion show of Wild & Lethal Trash (W.&L.T.) collection for Mustang Jeans
Fall / Winter 1995/9
© Dan Lecca / Courtesy of Mustang Jeans

 

Chen Wei. 'In the Waves #1' 2013

 

Chen Wei (Chinese, b. 1980)
In the Waves #1
2013
© Chen Wei / Courtesy of LEO XU PROJECTS, Shanghai

 

Despacio Sound System, New Century Hall, Manchester International Festival July 2013

 

Despacio Sound System, New Century Hall, Manchester International Festival
July 2013
© Rod Lewis

 

Interior view of Haçienda, Manchester Nd

 

Interior view of Haçienda, Manchester
Nd
Courtesy of Ben Kelly

 

Bureau A. 'DJ booth inside The Club, Lisbon Architecture Triennale' 2016

 

Bureau A
DJ booth inside The Club, Lisbon Architecture Triennale
2016
© Mariana Lopes

 

Gruppo UFO. 'Bamba Issa, Night Shelter for the Beach Rescue Camels' 1969

 

Gruppo UFO
Bamba Issa, Night Shelter for the Beach Rescue Camels
Bamba Issa, 1969
© Photo: Carlo Bachi / Courtesy of Gruppo UFO

 

'Interior view of Tresor' Berlin 1996/97

 

Interior view of Tresor, Berlin
1996/97
© Gustav Volker Heuss

 

Martin Eberle. 'Tresor außen' Berlin, 1996

 

Martin Eberle
Tresor außen
Berlin, 1996
From the series Temporary Spaces
© Martin Eberle

 

Gianni Arnaudo. 'Aliko chair, designed for Flash Back' 1972

 

Gianni Arnaudo (Italian, b. 1947)
Aliko chair, designed for Flash Back
Borgo San Dalmazzo, Italy, 1972
Gufram
© Andreas Sütterlin / Courtesy of Gianni Arnaudo

 

Roger Tallon. 'Swivel Chair Module 400 for the (unrealised) Nightclub Le Garage' Paris, 1965

 

Roger Tallon (French, 1929-2011)
Swivel Chair Module 400 for the (unrealised) Nightclub Le Garage
Paris, 1965
© Vitra Design Museum
Photo: Thomas Dix

 

Vincent Rosenblatt. 'Tecnobrega #093' Tupinambá, 2016

 

Vincent Rosenblatt (French lives Brazil, b. 1972)
Tecnobrega #093
Tupinambá, 2016
From the series Tecnobrega – The Religion of Soundmachines
Metropoles Club, Belém do Pará, Brazil
Inkjet print on Baryta paper (2018)
100 x 66cm
© Vincent Rosenblatt

 

 

The nightclub is one of the most important design spaces in contemporary culture. Since the 1960s, nightclubs have been epicentres of pop culture, distinct spaces of nocturnal leisure providing architects and designers all over the world with opportunities and inspiration. Night Fever. Designing Club Culture 1960 – Today offers the first large-scale examination of the relationship between club culture and design, from past to present. The exhibition presents nightclubs as spaces that merge architecture and interior design with sound, light, fashion, graphics, and visual effects to create a modern Gesamtkunstwerk. Examples range from Italian clubs of the 1960s created by the protagonists of Radical Design to the legendary Studio 54 where Andy Warhol was a regular, from the Haçienda in Manchester designed by Ben Kelly to more recent concepts by the OMA architecture studio for the Ministry of Sound in London. The exhibits on display range from films and vintage photographs to posters, flyers, and fashion, but also include contemporary works by photographers and artists such as Mark Leckey, Chen Wei, and Musa N. Nxumalo. A spatial installation with music and light effects takes visitors on a fascinating journey through a world of glamour and subcultures – always in search of the night that never ends.

Night Fever opens with the 1960s, exploring the emergence of nightclubs as spaces for experimentation with interior design, new media, and alternative lifestyles. The Electric Circus (1967) in New York, for example, was designed as a countercultural venue by architect Charles Forberg while renowned graphic designers Chermayeff & Geismar created its distinctive logo and font. Its multidisciplinary approach influenced many clubs in Europe, including Space Electronic (1969) in Florence. Designed by the collective Gruppo 9999, this was one of several nightclubs associated with Italy’s Radical Design avant-garde. The same goes for Piper in Turin (1966), a club designed by Giorgio Ceretti, Pietro Derossi, and Riccardo Rosso as a multifunctional space with a modular interior suitable for concerts, happenings, and experimental theatre as well as dancing. Gruppo UFO’s Bamba Issa (1969), a beach club in Forte dei Marmi, was another highly histrionic venue, its themed interior completely overhauled for every summer of its three years of existence.

With the rise of disco in the 1970s, club culture gained a new momentum. Dance music developed into a genre of its own and the dance floor emerged as a stage for individual and collective performance, with fashion designers such as Halston and Stephen Burrows providing the perfect outfits to perform and shine. New York’s Studio 54, founded by Ian Schrager and Steve Rubell in 1977 and designed by Scott Bromley and Ron Doud, soon became a celebrity favourite. Only two years later, the movie Saturday Night Fever marked the apex of Disco’s commercialisation, which in turn sparked a backlash with homophobic and racist overtones that peaked at the Disco Demolition Night staged at a baseball stadium in Chicago.

Around the same time, places in New York’s thriving nightlife like the Mudd Club (1978) and Area (1983) offered artists new spaces to merge the club scene and the arts and launched the careers of artists like Keith Haring and Jean-Michel Basquiat. In early 1980s London, meanwhile, clubs like Blitz and Taboo brought forth the New Romantic music and fashion movement, with wild child Vivienne Westwood a frequent guest at Michael and Gerlinde Costiff’s Kinky Gerlinky club night. But it was in Manchester that architect and designer Ben Kelly created the post-industrial cathedral of rave, The Haçienda (1982), from where Acid House conquered the UK. House and Techno were arguably the last great dance music movements to define a generation of clubs and ravers. They reached Berlin in the early 1990s just after the fall of the wall, when disused and derelict spaces became available for clubs like Tresor (1991); more than a decade later, the notorious Berghain (2004) was established in a former heating plant, demonstrating yet again how a vibrant club scene can flourish in the cracks of the urban fabric, on empty lots and in vacant buildings.

Developments have become ever more complex since the early 2000s. On the one hand, club culture is thriving and evolving as it is adopted by global brands and music festivals; on the other, many nightclubs have been pushed out of the city or survive merely as sad historical monuments and modern ruins of a hedonistic past. At the same time, a new generation of architects is addressing the nightclub typology. The architectural firm OMA, founded by Rem Koolhaas, has developed a proposal for a twenty-first-century Ministry of Sound II for London, while Detroit-based designers Akoaki have created a mobile DJ booth called The Mothership to promote their hometown’s rich club heritage.

Based on extensive research and featuring many exhibits never before displayed in a museum, Night Fever brings together a wide range of material, from furniture to graphic design, architectural models to art, film and photography to fashion. The exhibition takes visitors through a fascinating nocturnal world that provides a vital contrast to the rules and routines of our everyday life.

While the exhibition basically follows a chronological concept, a music and light installation created specially by exhibition designer Konstantin Grcic and lighting designer Matthias Singer offers visitors the opportunity to experience all the many facets of nightclub design, from visual effects to sounds and sensations. A display of record covers, ranging from Peter Saville’s designs for Factory Records to Grace Jones’s album cover Nightclubbing, underlines the significant relationship between music and design in club culture. The multidisciplinary exhibition reveals the nightclub as much more than a dance bar or a music venue; it is an immersive environment for intense experiences.

Represented artists, designers and architects (extract): François Dallegret, Gruppo 9999, Halston, Keith Haring, Arata Isozaki, Grace Jones, Ben Kelly, Bernard Khoury, Miu Miu, OMA (Office for Metropolitan Architecture), Peter Saville, Studio65, Roger Tallon, Walter Van Beirendonck, Andy Warhol

Represented clubs (extract): The Electric Circus, New York, 1967 Space Electronic, Florenz, 1969 Il Grifoncino, Bolzano, 1969 Studio 54, New York, 1977 Paradise Garage, New York, 1977 Le Palace, Paris, 1978 The Saint, New York, 1980 The Haçienda, Manchester, 1982 Area, New York, 1983 Palladium, New York, 1985 Tresor, Berlin, 1991 B018, Beirut, 1998 Berghain, Berlin, 2004

Press release from the Vitra Design Museum

 

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Installation view of the exhibition 'Night Fever. Designing Club Culture 1960 - Today' at the Vitra Design Museum 2018

Installation view of the exhibition 'Night Fever. Designing Club Culture 1960 - Today' at the Vitra Design Museum 2018

Installation view of the exhibition 'Night Fever. Designing Club Culture 1960 - Today' at the Vitra Design Museum 2018

Installation view of the exhibition 'Night Fever. Designing Club Culture 1960 - Today' at the Vitra Design Museum 2018

Installation view of the exhibition 'Night Fever. Designing Club Culture 1960 - Today' at the Vitra Design Museum 2018

Installation view of the exhibition 'Night Fever. Designing Club Culture 1960 - Today' at the Vitra Design Museum 2018

Installation view of the exhibition 'Night Fever. Designing Club Culture 1960 - Today' at the Vitra Design Museum 2018

Installation view of the exhibition 'Night Fever. Designing Club Culture 1960 - Today' at the Vitra Design Museum 2018

Installation view of the exhibition 'Night Fever. Designing Club Culture 1960 - Today' at the Vitra Design Museum 2018

Installation view of the exhibition 'Night Fever. Designing Club Culture 1960 - Today' at the Vitra Design Museum 2018

Installation view of the exhibition 'Night Fever. Designing Club Culture 1960 - Today' at the Vitra Design Museum 2018

Installation view of the exhibition 'Night Fever. Designing Club Culture 1960 - Today' at the Vitra Design Museum 2018

Installation view of the exhibition 'Night Fever. Designing Club Culture 1960 - Today' at the Vitra Design Museum 2018

Installation view of the exhibition 'Night Fever. Designing Club Culture 1960 - Today' at the Vitra Design Museum 2018

Installation view of the exhibition 'Night Fever. Designing Club Culture 1960 - Today' at the Vitra Design Museum 2018

Installation view of the exhibition 'Night Fever. Designing Club Culture 1960 - Today' at the Vitra Design Museum 2018

Installation view of the exhibition 'Night Fever. Designing Club Culture 1960 - Today' at the Vitra Design Museum 2018

Installation view of the exhibition 'Night Fever. Designing Club Culture 1960 - Today' at the Vitra Design Museum 2018

Installation view of the exhibition 'Night Fever. Designing Club Culture 1960 - Today' at the Vitra Design Museum 2018

Installation view of the exhibition 'Night Fever. Designing Club Culture 1960 - Today' at the Vitra Design Museum 2018

Installation view of the exhibition 'Night Fever. Designing Club Culture 1960 - Today' at the Vitra Design Museum 2018

Installation view of the exhibition 'Night Fever. Designing Club Culture 1960 - Today' at the Vitra Design Museum 2018

 

Installation views of the exhibition Night Fever. Designing Club Culture 1960 – Today, at the Vitra Design Museum 2018
© Vitra Design Museum
Photos: Mark Niedermann

 

 

Vitra Design Museum
Charles-Eames-Strase 2 79576
Weil am Rhein/Basel Germany
Phone: +49.7621.702.3200

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